AGILE Workshop on Geogames and Geoplay

Geogames are playful activities in which the analysis and the creation of geodata constitute a core element of the game mechanics. The technological approaches adopted by Geogames are as diverse as the possible usage scenarios. Geogames have been realized as console games, browser games or mobile location-based games and make use of GI technologies such as virtual environments, simulations or sensors. Application scenarios include environmental education, cultural tourism, and Geodesign. Geospatial gamification approaches have been especially successful where user motivation is a core concern such as with collaboratively created geodata.

Registration for the workshop is done through the softconf Agile 2015 website at: https://www.softconf.com/e/agile2015/

Select the option "Geogames and Geoplay" on the Workshop selection menu.

Workshop Program

The full-day workshop brings together researchers and GIS professionals interested in creating and using Geogames. It serves as a venue for sharing experiences and discussing technological challenges and solutions. We expect the workshop to provide a deeper understanding of the key issues in Geogame development and to help drafting a research agenda in that area. Additionally, the event offers opportunities for networking activities within the Geogames community.

Workshop Program - Tuesday, June 09, 2015
09:30am – 09:40am Christoph Schlieder
Welcome and introduction to the workshop
GAME RESEARCH 1
09:40am – 10:10am Thomas Bartoschek, Sven Heitmann, Marike Meijer, Angela Schwering
Mobile Geogames for Spatial Literacy
10:10am – 10:40am Joram Schito, Christian Sailer, Peter Kiefer
Bridging the gap between location-based games and teaching
10:40am – 11:10am Coffee break
GAME RESEARCH 2
11:10am – 11:40am Ola Ahlqvist
Exploratory Geovisual Game Analytics – first results from GeoGame Green Revolution
11:40am – 12:10pm Christoph Schlieder, Dominik Kremer, Thomas Heinz
Teaching Geogame Design: Game Relocation as a Spatial Analysis Task
LAB SESSION 1
12:10pm – 13:00pm Thomas Heinz
Hands-on lab: Game design in the classroom
13:00pm – 14:30pm Lunch break
LAB SESSION 2
14:30pm – 15:30pm Outdoor playing of demo games
15:30pm – 16:30pm Wrap-up discussion